The rooms are bare, except for the occasional. 5 (occasional faceling from 11, but never hostile), and 6. 6 Entities 500-599 1. Due to how common they are, alongside. 1 (also level 11 facelings, never hostile). . They may also be connected to the sanity meter having an insanity spawn once a players sanity is depleted. Its personality is one that frequently changes. [] Entities Mainlist [] Entities 1-7287272882899999999267272727 [] Entity 1 Bacteria; Entity 2 The Windows; Entity 3. 又怎么了?. 74. Aftermath:It's not, it's an actual part of the entity. ordial smilers were locked in the backrooms they started infighting which eventually left only one left. About this game. Entity 7, otherwise known as the "Mandela Virus", is a pathogen commonly found inside Level 1 and Level 2. Turning around in Level 1007 will send you to Level ! (now destroyed) Eating an energy bar or almond water here will send you to Level 9223372036854775807. As for. You can post some of your art here, but not to the point where you're always posting your art here. Entity 10, more commonly known as the Skin-Stealers, are large humanoid entities that can wear the skin of their victims as a disguise. There the group must fight against the horde of creatures when the restuarunt opens, and watch as their numbers slowly dwindle. The Traveling Merchant can be found selling items from the. . It consists of several different looking areas, but the largest area of the Backrooms has the appearance of an empty office building with bright yellow wallpaper. 5 Frowner • Most reside currently in level frown. Entity 2: "Windows". Insanities are an upcoming entity that will be added to the Backrooms. Wiz: The cheap copy of SCP-087 "Smiler". Game Over! 在痛苦和死亡之间,我选择了前者。. Blanche. There is no difference in behaviour. The concept of backrooms is dying : r/TheBackrooms. Add to wishlist. This is a list of all creatures that inhabit The Backrooms. Scream Eaters are ghostly entities composed purely of Liquid Silence. Backrooms Entity Maker. 它们喜欢疯狂的人来作为他们的受害者. Exits. Backrooms takes its appearance from an image of a liminal office space, the most iconic image of the backrooms. Rattler Duller Smiler Frowner Voting closed comments sorted by Best Top New Controversial Q&A Add a Comment. Smilers have a rivalry with frowners and rattlers and will go out of their way to attack them, even abandoning their wanderer target. > Description []. The Backrooms are a spatial anomaly outside of standard reality. "Name" is what the entity is known as. Welcome to an eerie and mysterious horror setting, where you find yourself trapped in a labyrinthine structure. you're viewing your generator with the url backrooms-entity-statistics - you can: change its url; duplicate it; make private; download it; delete it;. In this video, I’ll explain the backrooms entity knows as “Kitty” and I’ll also explain “Skin Stealers”. . show more almost yours: 2 weeks,. 6: "无限崇高",后室已知的最安全的地方——The Safe Place【backrooms后室]----- UPDATED VERSION IS OUT!!! -----If you're not careful and no-clip out of reality in wrong area. The Backrooms Wiki - The Backrooms. . That includes "Smilers Backrooms" Frowners and Rattlers too. r/FlyffUniverse. As we Journey through the Backrooms we discover not only Levels but also so-called "Entities" This will be the 22th video of our Journey through ALL the Enti. Apart_Can_3232 • 1 yr. 2k Views 7 Comment. Its preferred habitat is level 0 inside of dark wired area's. They appear to be scarily humanoid in appearance. 𓏲 The Backrooms If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. They are humanoid creatures with white teeth and one or two glowing eyes. 1. It is not like it is the holy grail of entities, it is not like it has a good concept(it is bad), it is not like it is better than the clocksmith, then why do they matter anyways. 响魇是掠夺性实体,喜欢和猎物打交道。. in this video I go over what I think are the top "5" ;) scariest creatures that live in the Backrooms! If you think another one should've been. Each entity has unique behaviors, habitats, and physiological needs, catalogued by eyewitness account in our database. Then theres level fun. Smilers are generally hostile, and there have been many confirmed sightings of them. Level 37. Buzzkill are intelligent, vaguely humanoid entities composed of a gigantic elongated and bulbous head with misshapen faces and a cartoonish. Any entity of this class should be avoided at all costs. . Hikan-Teki is a spirit-like entity that stands around 6 feet tall; their habitat is exclusively Level 142. Smilers deal 15-30 damage per hit making them highly lethal for prolonged periods of time as they can attack in extremely short intervals. MOST DANGEROUS BACKROOMS ENTITIES FOUND FOOTAGE☁️Footage credits☁️Intro - reality. That includes "Smilers Backrooms" Frowners and Rattlers too. . 9 Entities 800-899 1. Vertices: 56. Skin-stealers are tall, with the average height of a skin-stealer being 2 metres. With only around 33% of all avian-based Backrooms inhabitants. Youre gonna die a lot in this one (not very balanced) so its not scary. With the help of it, 4 more rooms were investigated. The Backrooms. 24 feet (11,000 meters) long. The Window has a figure inside, always pointing at the target. Native to the Backrooms rather than our own reality, the term "Entity" covers a wide variety of beings, from friendly inhabitants with human-like intelligence, to mindless beasts, to creatures whose motivations and abilities are beyond our understanding. The pitch depends on what the entity is trying to communicate. “Smilers” are attracted to people experiencing fear of the unknown, usually of an unknown entity (usually thought of as monsters) or threat. The Game Master is a sentient entity with an erratic personality. They. Note: The content section is referred to the 1. mitav8818. Entity 3. Discover the MBTI personality type of 96 popular The Backrooms (Literature) characters and find out which ones you are most like! 👉. When in doubt, a good rule of thumb for interacting with entities is to leave them be, for your sake and theirs. Template Guide - A quick and simple guide to many useful templates. . . Published 2 years ago. Behaviors"If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. The architecture of the tunnels consists of bricks in the upper half, and stone in the lower half. Information of the creatures. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. (2018) Level 67 is best described as a heavily misty harbor that takes place some time early in the morning. • 3 days ago. . Killing all them will secure your survival, those execution points will rise with every kill. . G. They are most commonly found on the first 3. “. The best way to escape a Smiler is to keep eye contact. " As said above, entities are as wildly. Smilers: Smilers can be encountered in the Habitable Zone. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. backrooms meme 1,7 seconds. The Backrooms. Thatrandom_person06 • 5 mo. Each area of the level varies greatly in size and structure, ranging from uniform pools and hallways to more open, abnormally-shaped areas. Due to its finite space, there are only a few rooms which can be accessed and explored in the level. They're always smiling. The Backroom by Rayan Adamczak on Dribbble, The Backrooms HD wallpaper; 1440x1080px. 2! You can use pages on this site to practice formatting, store works in progress, or simply have a place to put drafts so you can show others and get feedback before posting to the main site. Entity 4-Skin Stealers. Location The Backrooms. If we overload the system, it will shut down the level, killing all partygoers inside. A Lesser Heaven. 9-Rattlers. well, if you stay on the first level for more than 3 minutes an entity spawns and theres a loud chase with a decent jumpscare. Th. . As said above, Entities are as wildly varied as living things on Earth, if not more — feel free to get creative! Enigmatic Entities Entities Mainlist Entities 2-99 Entity 2 - "The Windows" Entity 3 - "Smiler" Entity 4 - "Deathmoths" Entity 5 - "Clump"A lot of people call it a Duller (Entity 6) but I’d disagree, it might be an alternate universe entity, due to the lore story of Kane Pixel’s videos following on The Backrooms. The group of 9 gets dropped into the backrooms, and eventually stumble upon its obligatory McDonalds. Description: Dunks are small, boxy entities, sporting a long trunk that strikingly resembles a human arm. Levels are diverse in size, stability, and safety, and are the blueprint of the Backrooms. Rooms lacking windows need ventilation systems and artificial light sources to compensate for the lack. In this video, I’ll explain 5 backrooms entities I found interesting; The Smilers, Frowners, Death Moths, Rattlers and The Living Room. Entity 50 ("Dolls") - Dolls, true to their moniker, manifest as diminutive, child-like figures within the Backrooms. God save you if you hear. Level Fun. explaining the backrooms entity called Frowners, which is the opposite of smilers pretty much, hope u liked itCredit: π有一个特性令人恼,那就是所有句子都有着一样的韵脚。. Level 4, Odd numbered levels Explanation Entity 832 (also known as Pinhead) is a bowling pin shaped entity that can somehow only project itself and be found on odd levels with 16. 它们不会直接杀死流浪者,但会不断发出响尾蛇的声音,这纯粹是为了把流浪者逼疯。. 1296 "backrooms entity" 3D Models. One of the best-known examples of the Internet aesthetic of liminal spaces, which depicts. Jantlers are a hostile species of entities strongly resembling deer (Cervidae), although both male and female Jantlers bare this strong resemblance to deer hinds only, as the males do not possess antlers. Just a compilation of footages where some entities appear. (sorry I'm late) So, like an SCP-001 situation? entity 1, is a human, they like plague, spreading, you kill one its come more, its unstopabble and its gonna come to your house, and do whatever it want, scaveng, steal, destroy or. Not much is known about Bacteria, other. Community content is available under CC-BY-SA unless otherwise noted. Level 974, colloquially termed "Cluttered Corridors" or "Disorderly Corridors," comprises an indeterminate set of corridors taking superficially aleatory designs and architecture. . Step 4: Stay here, as attempting to. Partygoers. Taken in 1989. Few people have e. Walk close to the corner and use the room to your advantage once you spot their devilish grins. Dullers are strange creatures generally found in the lower levels of The Backrooms. They can be identified by their signature reflective eyes and teeth gleaming in the dark. ago. Boomstick: The spider "The. Step 2: Make a mental note of your surroundings, and to determine which Level you've landed in. I kinda like the idea of having a variety of species that evolved from a similar ancestors within the backrooms. 1 / 8. #FilmoraGoThe Bacteria (also known as a Lifeform, Lifeform Fellow, Entity, or simply Creature) is a humanoid creature (or possibly a group of creatures) that inhabit the Backrooms, preying on victims that have found themselves in their presence. This is for Blender 3. Life and Death. Smilers have a rivalry with frowners and rattlers and will go out of their way to attack them, even abandoning their wanderer target. That's hilarious. They often have unnaturally colored eyes- specifically, shades of purple. 21/1. Description. The backrooms derive some form of sustenance from their victims. Aranea Membri seem to nest in empty, dark spaces above the roofs of many levels within the Backrooms, waiting for other entities or humans to approach its location (the entity’s so-called stalking stage). They will welcome you into level Frown but if you. 1) These entities are humans that became insane. High pitched squeaks emit from a Blub cat when they are happy, excited, or showing any sort of positive. Entity 20 is nearly immortal due to its regeneration ability. Click to find the best Results for backrooms entity Models for your 3D Printer. Entity 14 ‣ Whites Tentacles • Majority of the Levels. 5 Entities 400-499 1. 21 "the backrooms" 3D Models. Astrid F. This wiki will attempt to document all locations, characters, events, and objects found in the lore established by Kane Pixels, and anyone is allowed to contribute. Dunks are well-known for how easily they may be tamed, and how excessively compliant they are towards their owners. login Sign Up Upload. I beg you to not pile up my ask box. Probably Not, Rattlers, Being Smart, Would see that Frowners also have a rivarly against Smilers, So they would most likely team up to eleminate every smiler coming their way if they were to meet. They are also rare and mysterious. Description Also known as "Grabbers", Transporters are tall, dark, floating humanoid figures. If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. Rattler. An Entity can be described as. This area looks like a dim lit hotel from the 60. jump on TiktokSkin Stealers - ValoxSpider Crawlers - Frag 2Entity Unknown -. According to the Fandom, 50% die, 25% get sent to level 0, and 25% (if they were a human turned into an entity), they turn into a human again. “The window is the most important facet of a building. 41"不幸" 层级介绍【Backrooms后室】,后室层级介绍 Level 503,Level. You suddenly no-cliped out of reality and made it to the backrooms. Smilers, also known as The Smiling Things or The Night Hunters, are treacherous entities that roam most of The Backrooms' levels. Every Day new 3D Models from all over the World. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. Entity 23: Unapproachable Horse. The group has a total of 212 members, and holds a moderate amount of supplies, including Almond Water and a large armory of. Their skin has a leathery texture, and they are dyed with a yellow pigmentation. 3. Complete Work; 04 Jan 2023. Get inspired by our community of talented artists. Stealing spooky pictures from trevor and others is not building the backrooms (because backrooms are still being developed by this community), but wasting potential for some RELATED AND. Link Mod: CreatorAwesomeplaceYTMusician, Artist, CoderDevelopersSimplybeeCharterJohnArtistSoob animationsXML CreatorSub. The Pillars were given form when sentient life. The best way to escape a Smiler is to keep eye contact. The only distinguishable features of Smilers are their beady eyes and the enormous grins carved across their faces — the only things which reflect light. The back door opens randomly, and users will be notified on their screen when it opens. That might be a VERY NORMAL, but my favorite entity is Partypoopers (Entity 68) ;] Thatrandom_person06 • 5 mo. My theory on smiler reproduction is that they reproduce in everyway they can and I also think they. They all canonically coexist in the same cosmology. If you're not careful and noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented. These entities can be found only on a single level. I don’t know if frowners and rattlers have a rivarly like smilers and rattlers and frowners and rattlers do they and why. Entity 8, known as The Hound, is one of the entities that players run into most often within Inside The Backrooms. ) is a modern subgroup of the Anti-Entity Agency, created with similar goals after the former's dissolution. r/backrooms. 通常可以找到实体666的网站有fileshare. Now Am In The Backrooms, Here Are Some HD wallpaper; 1598x900px. Level 0 the classic level and yes bacteria/howler/whatever will be in it. Backrooms Entity 27 aka Rattlers also like dark and stay in Dark just like Smilers and Frowners. Windows let in the fresh air. In this very short video a wanderer encounters a rattler. 2 1. Just. Entity 67, designated as "Sanguine Festivus", is a viral pathogen with highly unstable and volatile effects. . If you see monsters in the backrooms it means you started losing your insanity because you see something that doesn't exists. 这里是哪?. This entity will be seen on the levels that appear like. 正在加载. One of the best-known examples of the Internet aesthetic of liminal spaces, which depicts usually busy locations as unnaturally empty, the Backrooms was first described as a maze of empty office rooms that can only be entered by. Each of the tunnels are narrow and enclosed, with some requiring wanderers to crawl through them. Entity 4. There are different kinds of entities here, so I hope you enjoy! Now, this actually took a while to make my first mod, so please, if you like this mod. In this video, I’ll explain 5 backrooms entities I found interesting; The Smilers, Frowners, Death Moths, Rattlers and The Living Room. If the target is unaware of the creature, it will attack immediately. This fanfic is not to be taken seriously, and is simply a joke inspired by a twitter meme. The Backrooms is an internet meme, Creepypasta and quasi-Alternate Reality Game based upon the eponymous Eldritch Location, an infinite series of rooms decorated in mono-yellow wallpaper and moist carpet, lit by fluorescent lights, supposedly accessed when one "noclips" note out of reality. 响魇是掠夺性实体,喜欢和猎物打交道。. It is advised to bring a flashlight for exploration. . Similar to the A. The Smilers might have a body, however the body of a Smiler has never been shown. Entity Habitat: Majority of levels. 1 Entities 0-99 1. Though, they telepathically communicate words as their direct communication to wanderers. Entity 3 – The Smilers. 7 Entities 600-699 1. Rooms would be dark and stuffy without the presence of windows. Entity 55, also known as The Howler appears to be a large, white humanoid entity with two glowing white eyes, approximately 4,2 meters tall, with 3,1 meters long arms and legs. . Spiders. Problem is, I can't find it anymore, and every time I search for a backrooms game like that, I get a dozen games all called "The Backrooms" full of jumpscares. 4 Kilograms/444. ISTJ. Their Base is known to be "The Smiling Room". Listen and share sounds of Backrooms. A Rainy Day. A Backrooms Journey. It is also referred to as the 10th entity in the game. This a backrooms entity Minecraft Mobs was remixed by Gleeful Nautilus. Joke Pages are pages created as an intent to be funny and are not to be taken seriously; they aren't considered to be canon in the Backrooms' lore. Optifine is incompatibile with this Mod. . Watchers are a variant of The Neighborhood Watch found inside of the Backrooms. Exits. No multiple cases of two or more people entering Entity 666's interior in separate locations at the same time had ever been reported. This level consists of; a normal sized bedroom, a master bedroom, two bathrooms, a living room, and a dining room with an attached kitchen. If players were unnerved by the mechanical Siren Head, they'll be just as frozen in fear by. LIKE & SUBSCRIBE to Backrooms Animated Channel Today!to downloadThe Backrooms Entities. Biology. They were usually known for their polarity with the Partygoers and their peace-loving nature. "Windows" will generally appear on Level 1 through Level 2, although mainly on Level 1. Note: the resourcepack has a rudimentary VHS overlay effect when you set your Graphics to "Fabulous!", if you want to use your own shader just go in the resourcepack file and. SMILERGENDER! — a xenogender that is connected to the smilers, an entity in the backrooms. 5. Entity 3. Do something generous. License:Entity 17 - CrawlersHabitat: Majority of levelsCrawlers are the collective name for all those affected by a certain, somewhat anomalous species of fungus. He lives in level 974 (Ki. dontmindmescrollin • 1 yr. The area is trashed, with abandoned boats and other metal objects lying. Entity 96, also referred to as The Neighborhood Watch, consists of human eye-like entities predominantly found in Level 9 of the Backrooms. They can be identified by their signature reflective eyes and teeth gleaming in the dark. 01: "熄灯结束" (Fandom)【Backrooms后室】,"实体也想逃离这个楼层"Level 0. Joy and Sorrow. The divergence between Entity 14 and a non-anomalous rainbow present in the Backrooms is the panoramic view, more often called a full 180-degree rainbow. Turning around in Level 1007 will send you to Level ! (now destroyed) Eating an energy bar or almond water here will send you to Level 9223372036854775807. 2 1. Then theres the. These creatures are strange humanoid monstrosities, with four arms with a grayish-brown color when in a normal state. Entity Description Smilers are generally hostile, and there have been many confirmed sightings of them. Q Q smilers • common in the Q rooms, rare in any over level. The Backrooms (stylized as THE BACKROOMS), is an omnipotent entity. “Smilers” are attracted to people experiencing fear of the unknown, usually of an unknown entity (usually thought of as monsters) or threat. 09:54. fan_finland • 6 mo. Entity 76 Overseer-D. Watchers. The Backrooms Entities If you're planning on posting my art on another platform, credit me. Backrooms Wiki is a FANDOM Lifestyle Community. They are clad in armor loosely resembling those of late Vikings, appearing to be heavily rusted with bits flaking off or chipping away. Their presence in a level can be distinguish by tangerine font. Step 3: Accept the Backrooms as your new home, because you won't be returning to Earth ever again. Deal. Entity Number: 68 Habitat: - Extinct Description: The Partypoopers were Entities that resided on Level 52. Unspeakable eldritch horrors (or a**holes if you ask Dr. Anthropomorphic Personification: Each Pillar embodies and represents a certain concept. 6 %free Downloads. Each type of animation has special characteristics that allow its identification and classification. Undergarf is where the characters of Garfield and Undertale combine. Given that the backrooms appear to target humans specifically and not other animals, it is unlikely that this sustenance takes the form of simple physical nutrients. But the found footage from Kane Pixels for example, there was an entity found so this makes the lore a bit confusing. Wretches are wanderers who have been deformed by the toll that The Backrooms has taken on them. 283. meg。. Back then before there was something known as a partygoer or a deathmoth the backrooms was so unnerving to look especially with the fear of the unknown and the fear of isolation, prior to them milking literally every entity in the backrooms the fact that friendly entities exist literally throw. It. My friend was going to run a backrooms campaign and i was excited but come time to run it, regular dnd enemies, not like the backrooms at all, just an infinite dungeon """themed""" after the backrooms, well, more taking an infinite dungeon, giving it maybe diverse levels and calling it the backrooms, and none of the. Entity 6-Partypoopers. my reaction to that information, undertale singing man, my reaction to that information fallen down,song Underbase: fallen downBackrooms source Blub Cats communicate through varying pitches of squeaks, similar to one of a dog toy. Distract them with almond water, a quick slash to the throat or stab to the back can kill most of them quickly. Description. 6 Purple smilers. Entities are creatures inhabiting the Backrooms. You suddenly no-cliped out of reality and made it to the backrooms. Description. I have no idea why. #backrooms #backroomsexplained #rattlers Backrooms Fandom Entity 27 - Rattlers. No, even if they aren’t a part of the backrooms something keeps them there. The area also has a. Level 9123 appears to be an abandoned hotel from the 60-70s. This supports the notion that, if it’s not directly linked to the Backrooms as opposed to something else that fell in, it’s at least partially knowledgeable on what the Backrooms contains. Welcome to the Kane Pixels' Backrooms Wiki, a wiki for the online web-series created by Kane Parsons which is based on the online myth of the same name. In this video, I will talk about one of the Backrooms Fan-made entities that look similar to Smilers. Plumbing and electricity function normally in Level 974, and there is a decent Wi-Fi connection as well. Entity 140, herein referred to as The Storyteller, is the resident entity of Level 906, the Infinite Library. It can create illusions and trick your brain into thinking it is another human being. Level 9 "黑暗郊区 " 层级介绍【Backrooms后室】. Currently, a KnowYourMeme article exists documenting the. They have unkempt black hair on their heads and large mouths filled with sharp teeth. A way to describe it is usually when a wanderer new to the backrooms in level 0 has the main fear of. Entity Numbers [] A similar system applies to entities, which are also classified under the DCS, although it is much simpler. The entity's feet appear to be 'flat' although it does share some similarities with normal human. FREE shipping Add to Favorites Backrooms Entity SCP Plush, Unofficial, Horror Pillow (2k) $. Backrooms entity scream. E. . Habitat - Level 61, Majority. The "Producers" are rumored to be the following: God-like entities of chaos. Entity Habitat: Majority of levels. Rattlers are well-hidden creatures that roam the Backrooms. Step 1: Not panic, as panicking causes you to lose your senses and make noise, which may attract unwanted visitors. Entity 13 ‣ the owner • Common. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly. Smilers tend to reside in dark areas on Level 2 and Level 3. The Backrooms Entity 3 Smiler Vs Entity Rattler Youtube 1. If you're not careful and no-clip out of reality in wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of moist carpet, the madness of mono-yellow, and endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to. its called a cameraman because it has a camera for a head. Wheres my dragonator!Description. This fanfic is not to be taken seriously, and is simply a joke inspired by a twitter meme. Backrooms的經典形象(使用電腦合成產生) 后室Wikidot站点使用的Logo. He was confirmed to be an entity in 2004. Entity 777 are androgynous twin entities that represent that the dichotomy in The Backrooms: Balance and Chaos. They are large eyeballs with a red iris and 4 long brown appendages, which move backwards and forwards as it moves. No Rainbows authenticated to be Entity 14 had been reported to possess an appearance of a 180-degree angle rainbow — the maximum degree in which it appears to bear is only. Content relat. They also tend to travel alone, but large groups of them have been. ) Smilers; Rattlers; Skin-stealers; Boomers; Colonies and Outposts []Level 7 – “Thaslassophobia”. * EvilerThanThou: Gaius fatally splatters him under She smashes her enormous fist. Video Game. Entity 17, commonly referred to as "Kats" due to their appearance, are entities that can be compared to their Frontrooms counterparts, Kats occupy the typical physical characteristics such as — strong flexible bodies, quick reflexes, sharp teeth, along with retractable claws, these creatures are generally situated in forest-like regions. Category page. You'll l. Tags. 188. The Backrooms - Anonymous on /x/ This tag has not been marked common and can't be filtered on (yet). Sign in to edit. Subscribe. Entity 20, referred to as Scits, are a small crustaceous species that stem from the Anomalocarididae family — which went extinct in the Frontrooms around 448 million years ago. . Welcome to the Kane Pixels' Backrooms Wiki, a wiki for the online web-series created by Kane Parsons which is based on the online myth of the same name. LIKE & SUBSCRIBE to Backrooms Animated Channel Today!4. Their fluffy white feathers are soft to the touch, and they're super friendly. Backrooms Wiki is a FANDOM Lifestyle Community. As you might expect, this system posits that there are three levels to the Backrooms — the first level, which consists of the quintessential Backrooms environment of yellow hallways, manky carpet, buzzing lights, and an endless degree of labyrinthine monotony; the. Wretches can vary widely in appearance, and many specimens commonly produce oral gags or snarls with little known purpose. It is based off the famous Backrooms creepypasta and contains only one Entity, The Backrooms Entity. 5-Frowners. Unknown Entity: The Bacteria. 26th January 2002:𝙇𝙚𝙫𝙚𝙡 4 𝙧𝙚𝙨𝙚𝙢𝙗𝙡𝙚𝙨 𝙖𝙣 𝙚𝙢𝙥𝙩𝙮 𝙤𝙛𝙛𝙞𝙘𝙚 𝙗𝙪𝙞𝙡𝙙𝙞𝙣𝙜, 𝙩𝙝𝙤𝙪𝙜𝙝. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. Known subspecies of the Smiler entity.